Imagine a
scenario where a car is being tested for the noise created by its engine, while
the driver sits in the car. In the given case, there are possibilities that
either the driver hears more sound of the engine while he drives with the
engine being switched on or he hears no sound or less.
In this scenario
the design engineer would need to make changes to various components of the
car. For example, if the sound of the car engine can be heard by the driver
while the engine is switched on then probably reduce the speed at which the
driver shaft rotates thereby reducing the frequency of the sound it makes or
use a technique adopted by GM as solution to implement active noise cancellation in which GM
used Microphones in the body to listen to the
ambient sounds the car and engine are making, and the car plays the opposite of
that over the vehicle’s speakers. The sound waves from the engine are cancelled
out by the sound from the entertainment system, netting a quieter ride that can
be more fuel efficient without being so bothersome.
The entire
process enumerated above could be used in a game using the technique of
‘Gamification’. It would act as a simulation for the design engineers of
automobile companies to practice to make themselves better in their job performance.
For example an
automobile company can install an ‘app’ in its system wherein the design
engineer plays a game using the ‘app’. The design engineer would start playing
the game, he/she would be given a scenario where the engine would be making a
sound, while being switched on with the driver inside the car. Then the game
would throw options to either rectify the error or not. If the player clicks on
to rectify further options would be given to take certain decisions and the
score of the player would be recorded. However if the player adopted the option
to not rectify the error the game would show an error and the points to the
score of the player would be reduced accordingly.
The per unit
production cost would be determined on the basis of the results that the design
engineer would derive. If the engine makes a sound the additional components
required would throw up the per unit production cost but it would be far cost
effective to rectify the error at the inception stage rather than post
production which would have far reaching effects towards the competitive
advantage of the company.

Comments
Post a Comment