Generally, induction training programs
or employee training programs use a knowledge packed and information overload
for the new recruits and the existing employees of the organization. However,
Gamification approach has brought about a paradigm shift in the techniques and
methodologies applied for conducting training programs in organizations.
Adopted from ‘Game Theory’ technique, it
is an approach which is used to not only train but evolve solutions based
approach to solving operational problems, goal setting for organizational
effectiveness. For example, in case of induction training programs the new
recruits are given various systems to select from, they start playing a game
where they are taken on a tour and are provided with the information about the organization
that they have joined. The next level asks them to select the correct choice
from the multiple choice questions related to the information already provided
to them and which they are asked to select. The name of the highest scorers is
displayed on ‘leaderboard’ the next day or the employee with highest score is
given a badge.
However, in this case the leaderboards
are distinct from the traditional leaderboards where only the top scorers are
displayed on the board. Here names of the people who are almost on par level
with each other with respect to scoring are placed on the leaderboard to
encourage them to score higher than each other and badges are given to people
who choose similar ‘Information Tour’ as regards the organization.
This exercise motivates the new recruits to
perform better and thereby also know about the organization and its various
operations.This technique is also used to draw
solutions from the employees thereby focusing on employee engagement in
resolving organizational issues.
Deloitte
Leadership Academy (DLA) is an online program for training its own employees as
well as its clients. DLA found that by embedding missions, badges, and
leaderboards into a user-friendly platform alongside video lectures, in-depth
courses, tests and quizzes, users have become engaged and more likely to
complete the online training programs. It has
seen an increase by 37%, in the number of participants to its training programs
owing to integration of ‘Gamification’ principles in the training
programs.
Executives willing to adopt this
technique as a tool for learning and development should ask the following
questions before adopting it:
- What are the business goals? (business problem/s that the executives wish to address by applying this technique)
- Who is your audience? (this will be directed to internal employees or external stakeholders)
- How will you track success? (satisfaction rates among users and relationship between engagement and achievement levels).
Hence ‘Gamification’ is proven to boost
retention and drive engagement among employees.

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